#ifndef TESTSCENE_H
#define TESTSCENE_H
//----------------------------------------------------------------
#include <iostream>
#include "Importer.h"
#include "Scene.h"
#include "Input.h"

//----------------------------------------------------------------
class GameScene : public Scene
{
public:
	GameScene (std::string Name);
	bool onInit (Renderer* pkRenderer, Importer* importer);
	bool onUpdate (float fTimeBetweenFrames);
	void onDraw (Renderer* rkRenderer);
	bool onDeinit ();
	void SetInput(Input* p_dxin){m_dxin = p_dxin;}


private:
	Input* m_dxin;
};
#endif